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Tuesday, April 05, 2005

Red Dog Rules

The popularity of Red Dog is largely due to its simplicity. As the pros say, if you can remember the number seven and know how to subtract, then you can play Red Dog as well as anyone in the world.
Game Summary
The objective of Red Dog is to predict whether the value of a randomly selected card falls between the values of two cards drawn previously by the dealer. In this game, the value of any card from 2 to 10 counts at face value, a Jack counts as 11, a Queen as 12, a King as 13, and an Ace counts as 14. One deck of 52 cards is used. The cards are shuffled after each round of play. Only three cards are played per hand. Card suit is not relevant in Red Dog.

How to Play Red Dog
The game starts when the player places an opening bet and the dealer deals two cards. As it was mentioned above, the object of the game is to bet on the likelihood that the rank of a third card is going to fall between the first two. If it does fall between, the player wins. If it doesn't, the player loses.

After the cards are drawn, a black marker (with a Red Dog on top) is placed on the table indicating the spread between the two cards the dealer has drawn. Spread is the number of card values that lie between the two initial cards.

A couple of examples are worthwhile. Let's say the dealer deals a 7 and a 10. What's the spread? Since 8 and 9 fall between the 7 and 10, the spread is 2. Ok, let's say the next hand plays a 4 and a 5. What’s the spread? Since the cards are consecutive, no cards fall between 4 and 5, it's called a "tie", you keep your money and the hand is over.

Consecutive Hand: when the value of the two cards drawn by the dealer are consecutive (for example, a 5 and 6, or Queen and King) this is called a consecutive hand. In this case, the dealer will not draw a third card, the hand is declared a ‘tie’ and the player's original wager is returned.
Non-Consecutive Hand: most hands in Red Dog fall into this category. When the dealer draws two cards which are not consecutive or the same, this is called a non-consecutive hand. When the spread is announced and marked, players have the option to make a ‘Raise’ wager, equal to the amount of the original wager. In this case, the dealer draws the third card. Alternatively, players may stand on their original wager amount. Players win if the value of the third card falls between the value of the two cards originally drawn by the dealer. However, if the third card drawn is identical to either of the first two, the bet is lost. There is never a push in non-consecutive hands.
Pair Hand: a pair hand occurs when the dealer draws two cards of the same value (for example, two Kings). In this case, the dealer will automatically draw a third card. If the value of the third card is the same as the previous two, players win with a payoff of 11:1. If the value of the third card is different from the previous two, the hand is declared a push and the player's original wager is returned.